CEO
Dan is an avid gamer, from very early on in life starting from 4 years old. He is a man of service serving on the fire department, military and security before actively getting involved with making games. He has a strong love for JRPG games being the first genre of games he fell in love with. He has also cited Hideo Kojima as his inspiration to begin making games.
Designer Lead
Desmond is a passionate game designer with expertise in level design, visual scripting, and UI implementation. With a deep love for RPGs and looter shooters, he aspires to create a unique fantasy free-roam game that pushes the boundaries of immersive world-building. Desmond is eager to bring fresh ideas and dynamic experiences to the gaming industry.
Developer Lead
Gerald has been a game designer for 3 years. He mainly codes, but has other skills as well, involving ui/ux, animation, and simple modeling. He is most proficient in Unreal Engine but can do some basic things in unity as well. He has a passion for learning new things, which is what brought him to designing games. Always been the creative type so this kind of stuff came second nature, so he fully embraces it.
Audio Lead
With 15 years of experience in composing music, Shad has developed a unique sound influenced by the immersive worlds of early RPG games like Baldur's Gate, Neverwinter Nights, and The Elder Scrolls. Specializing in music composition and audio engineering, Shad brings a deep passion for storytelling through music, crafting memorable and melodically driven soundtracks that enhance the gaming experience.
Narrative Writer Lead
Rick Chapman is a Bermudian-born author and lifelong gamer. An established published writer, he also takes an active role in the artistic side of his projects. Blending personal experience, vivid imagination, and a deep love for storytelling, Rick brings a unique voice to every manuscript he touches.
Marketing Lead
Thalia is a 27-year-old Narrative Designer and Screenwriter based in New England. She graduated Summa Cum Laude with a Bachelor's Degree in Creative Writing at Rhode Island College with an honors thesis about anime and a 3-month full ride study abroad in Japan. When she's not talking for hours about Kingdom Hearts, Sonic or Pokémon, she's busy writing about the many ideas she has for projects.
Developer / Artist
Sophia is a 35-year-old Florida-based game artist and developer with a love for immersive worlds—both creating them and exploring them. A longtime World of Warcraft enthusiast and avid Pokémon TCG collector, she thrives on the creativity and community of gaming. When she’s not designing games or battling raid bosses, she’s cheering on her four incredible daughters (and one husband) in their own adventures.
Developer / Artist
Shane Smith is an enthusiastic person with a love of art, games, and comics. She earned a bachelor's degree in game art and a master's in game design.
Artist
Michael is an avid gamer, a 20-year military veteran and Bachelor's degree holder in game art. He brings the environments to life and is a great asset to the team.
Artist
Fawaz is an avid gamer and is a recent bachelors game art graduate. He is helping the team with various aspects such as ideas, and environment look and feel.
Artist
Environmental artist, texture artist, lighting artist, essentially a rubrics cube with pants! The man known as Tac, from his streaming channel is an avid outdoorsman, gamer, and holds a desire for artistic creation. Residing in the state of Tennessee, this mountain man is a father, creator, husband, and loves to make people smile and laugh.
Artist
This is Zakiyah and she is a lighting artist! Her passion is art in general, she loves to create, but her heart lies in light and color.
Artist
Nick is a Character and Monster Artist from sunny Devon in the UK. An avid gamer favoring MMORPG’s. When not drawing or gaming, you can find him out cycling or at the beach.
Artist
James is a passionate gamer turned artist from DE. He’s been drawn to games since childhood, starting from Mario Party 8, and eventually went on to get a degree in game art. While his strengths lie in 3D modeling, he also enjoys writing, 3D animation (especially characters), and photography as creative outlets. He is always eager to learn new skills, expand on skills he has, help others, and get his hands dirty.
Artist
Christopher is an avid gamer and loves to draw new ideas and concepts. He draws up original ideas the team can use to help with coming up with creative ideas of things to implement into each game he helps create.
Designer
Katelyn Coiro has been an avid gamer since she was a toddler doing educational games with the leap pad. For her gaming experience she has mainly played RPGS and Simulator games but is open to working on other games she can get her hands on. She enjoys the aspects of level design, making those scenes come to life for players to enjoy while playing the game. Her goal is to make the best possible experience for the player to have something to carry with them their whole lifetime.
Designer
Griffin is an avid gamer and has a bachelor's degree in game design, He aspires to one day own his own studio and helps with look and feel of gameplay levels.
Developer
Senflower is a passionate gamer turned developer. He’s been drawn to making games since childhood, and as he grew, he pursued that dream head-on by earning degrees in game development and design. While his strengths lie in programming, he also enjoys making music, photography, writing, and designing small, digital architectural dioramas as creative outlets. He believes in learning through doing, staying curious, and building games that reflect the joy that first made him want to play.
Audio Engineering
Trent is an avid gamer, and an audio enthusiast. He has studied sound for years and wants to bring this into the latest games he helps with making.
Designer / Developer
Alejandro is a 25-year-old Washington-based Game Designer that specializes in Level Design as well as Technical Design. He's always had a passion for games, so decided to pursue my dreams and learn how to create them. His fascination for the world around us as well as architecture had him grow a passion for level design. Prototyping mechanics that fit into my environments are just as fun. The most important thing for him is family, so breaking in the industry to help them out is his primary goal.
Developer